03 / Featured work

Deadline

Deadline is a VR survival shooter where players defend a moving train from waves of zombies using immersive weapons and responsive interactions.

VR survival shooter combat on a moving train surrounded by zombies
Year
2025
Type
VR game
Role
3D Environment Designer / VR Gameplay Developer
Tools
Unity, C#, Blender
Platform
Meta Quest 3

Overview

Deadline is an FPS VR game set on a continuously moving train and built for Meta Quest 3. Players must remain balanced in the environment while fighting waves of zombies with immersive shooting mechanics. The moving train makes space an active part of the experience: the level must communicate motion and danger without making the player uncomfortable. My work focused on 3D environment building, asset integration, and VR gameplay development. I assembled and modified assets for visual consistency, scale, performance, and player comfort, and I designed and implemented interaction systems in Unity and C#. This included weapon handling, shooting mechanics, enemy behavior, and responsive controls, with an emphasis on maintaining immersion while minimizing cyber sickness.

Watch / Video

VR Gameplay Video

A recorded playthrough highlighting movement, weapon interaction, environment design, and wave-based combat.

Reflection

Balancing a constantly moving environment with VR comfort was one of the project’s main design challenges. The process showed me how interaction, level composition, performance, and motion all need to work together to create intensity without sacrificing usability.