Play / Space / Image / System

I design what happens
when reality crosses into
the virtual.

I create games, immersive systems, virtual environments,
and cinematic 3D experiences.

Play / System01 / 04
Twogether Climb miniature kitchen level filled with oversized food and household objects

Twogether Climb

Two players share one body—and neither can climb without the other.

Interaction & Level Design · 2026

Two intentions → One shared body

I helped develop the game in Unity and designed climbing routes that make timing, reach, and negotiation part of every movement.

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Play / Space02 / 04
VR survival shooter combat on a moving train surrounded by zombies

Deadline

A moving-train VR shooter built around motion, spatial awareness, and survival.

VR Game & Level Design · 2025

Physical motion → Virtual urgency

I designed combat flow and spatial cues around a constantly moving train, balancing intensity with readability and VR comfort.

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Image / Space03 / 04
Rear silhouette of a Ferrari SF90 Stradale illuminated by red studio lighting

Ferrari SF90 Stradale

A fully CG automotive film designed to make a digital Ferrari feel tangible and luxurious.

3D Art & Virtual Production · 2026

Digital material → Physical presence

I shaped environment lighting and reflections in Unreal Engine 5 to give a fully CG car a convincing, premium presence.

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Space / System04 / 04
Dark virtual gallery interior displaying artworks from Surveillance Pleasure

Surveillance Pleasure

A physical exhibition reimagined as a self-directed virtual environment.

Spatial & Exhibition Design · 2025

Curatorial intent → Spatial exploration

I translated exhibition atmosphere and interpretation into a navigable Unity environment for self-directed exploration.

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Selected experiments across AI film, VR storytelling, web, and 3D.

Beyond the work

See the experience behind the work.

A lone figure facing towering numerical shadows in the animated short film Value

2D Animated Short Film / 2026

Value

A surreal animated short examining how social systems shape the way individual lives are valued.

Role
Producer / Director
Tools
Seedance 2.0, GPT Image 2, Blender
Collaborators
Leo Liu

Overview

After losing his job, the protagonist passes through death, heaven, and the memories of his own life. Each encounter exposes a different social expectation or system of value. I produced and directed the film through a hybrid generative AI and 3D workflow, maintaining narrative continuity and a coherent visual language across generated imagery, animation, and scene planning.

Focus

Narrative direction, visual continuity, symbolic imagery, and the coordination of generative image, animation, and 3D tools.

Outcome / Reflection

The project explored how generative AI can support a complete visual-storytelling pipeline while remaining subordinate to a defined narrative and art direction.

Watch the film ↗

VR Film / 2024

Forest on Fire

A VR film portraying a forest fire from the perspective of wildlife inside the environment.

Role
3D Modeler / Animator
Tools
Unity

Overview

The project reconstructs a forest as an immersive 3D setting and combines environmental animation, animal movement, camera choreography, and spatial sound to communicate the urgency of a wildfire from a non-human point of view.

Focus

3D environment rebuilding, fire and animal animation, camera movement, and immersive visual storytelling.

Outcome / Reflection

The work developed my understanding of how environmental motion, scale, and sound can direct attention inside a VR film where the viewer is free to look around.

Watch on YouTube ↗

Web Design / 2022–2025

NAC Virtual Learning Platform

An educational web experience introducing Canadian art and Jessie Oonark through contextual and interactive learning.

Role
Add your role
Tools
Add tools used

Overview

The platform organizes cultural background, artwork interpretation, and two interactive learning activities into an accessible digital experience. The design supports different levels of engagement, allowing visitors to move between contextual reading, visual material, and participation.

Focus

Information structure, educational interaction, visual hierarchy, and the translation of cultural content into a clear web experience.

Outcome / Reflection

The project strengthened my ability to structure research-heavy material as an approachable digital learning journey. Replace this sentence with a specific audience, usability, or institutional outcome when available.

Watch on YouTube ↗
Collection of stylized 3D models including a sword, alchemy workbench, and architectural environment study

3D Modelling / 2022–2025

3D Models

A compact collection of completed and in-progress 3D models across different visual styles and project types.

Role
3D Modeler
Tools
Add tools used

Overview

The archive brings together prop, environment, architectural, and material studies created while developing my modeling practice. The works range from stylized objects to more detailed scene construction and show experimentation with form, texture, lighting, and presentation.

Focus

Modeling, sculpting, texturing, material development, and presentation across multiple 3D workflows.

Outcome / Reflection

The collection documents a growing ability to choose modeling and texturing approaches according to the visual language and production needs of each object or environment.