Play / Space / Image / System

Interactive
Media Designer

Interactive media designer creating games, immersive experiences, cinematic visuals, and digital interfaces by combining visual storytelling, 3D design, and real-time technology.

Selected work
Twogether Climb miniature kitchen level filled with oversized food and household objects
01 / 04Two-player 2D game2026

Twogether Climb

A two-player cooperative climbing game where both players share one body and coordinate opposite limbs to navigate a miniature world.

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Rear silhouette of a Ferrari SF90 Stradale illuminated by red studio lighting
02 / 04Car commercial2026

Ferrari SF90 Stradale

A cinematic Ferrari SF90 Stradale commercial focused on photorealistic lighting, materials, reflections, and a refined sense of luxury.

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VR survival shooter combat on a moving train surrounded by zombies
03 / 04VR game2025

Deadline

A Meta Quest 3 survival shooter set on a moving train, combining VR interaction, constant motion, and wave-based combat.

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Dark virtual gallery interior displaying artworks from Surveillance Pleasure
04 / 04Virtual exhibition2025

Surveillance Pleasure

An interactive Unity exhibition translating Surveillance Pleasure into a navigable 3D gallery focused on accessibility, atmosphere, and visitor exploration.

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Supporting work

Archive

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Forest on FireVR Film

NAC Virtual Learning PlatformWeb Design

Collection of stylized 3D models including a sword, alchemy workbench, and architectural environment study

3D Models3D Modelling

Profile / 2026

I combine visual storytelling with real-time technology to create engaging, atmospheric, and intuitive digital experiences.

More about me ↗View résumé ↗

Have a project or opportunity?

Let’s make something
interactive.

zedong.lin@outlook.com ↗