01 / Featured work

Twogether Climb

Twogether Climb turns cooperation into the core mechanic: two players control opposite sides of one character and must communicate to climb through oversized environments.

Twogether Climb miniature kitchen level filled with oversized food and household objects
Year
2026
Type
Two-player 2D game
Role
Developer / Level Designer
Tools
Unity
Collaborators
Qinyu Zhang, Bokun Ren, Davis Zhuang

Overview

Twogether Climb is a two-player cooperative climbing game built around shared control. Both players control a single character, with one player managing the left limbs and the other controlling the right. Progress depends on communication, timing, and coordinated movement as the pair climbs through a miniature world filled with oversized everyday objects. The physics-based interactions make cooperation part of every movement rather than a separate feature. As the developer and level designer, I helped build the game in Unity and designed climbing spaces around the shared-control mechanic, creating routes and obstacles that encourage both players to communicate and plan their movements together.

Watch / Video

Gameplay Video

A gameplay overview showing the shared-control climbing mechanic, player coordination, and level progression.

Reflection

The project reinforced how strongly level design can shape cooperation. Because progress depends on two people controlling one body, readable routes, clear spatial cues, and challenges that reward communication became essential to keeping the experience difficult without making it frustrating.